AHE CHEST Trainer Resources

M-CHESTs and T-CHESTs will utilize a wide variety of training tools to deliver the content. Resources will available for download or printing to use in training sessions. A Trainer Resource Toolbox will be available for purchase. All M-CHEST and T-CHEST will be required to complete a code of ethics for trainers and to sign a legally binding agreement regarding the curriculum content, its use, purchasing technician training manuals as well as training program exclusions.

 

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Lecturettes are brief 10-20 minute presentations from the facilitator. They rely on
PowerPoint slides and other tools like flipcharts to convey information. As the least
interactive activity, we keep lecturettes to a minimum.
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  Videos – whether reuse of existing AHE resources, creative new animations, or live
action – show learners what to do, how to do it, or why to do it.
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  Discussions allow learners to share their knowledge with others in the session. The
facilitator leads a conversation about different topics during discussions, with questions
to ask and key points to reinforce through the conversation.
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  Scenarios provide learners a way to check their understanding and ability to apply what they
have learned. Typically, learners receive a short description of the situation or an image to evaluate,
and then decide what they would do. Some scenarios may offer specific choices to learners; others
use a more open discussion format.
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  Poster activities use large posters for learners to work together as a group. They may
be asked to identify different elements on the posters or describe how they would respond
to the situation. Like scenarios, they require learners to evaluate what to do.
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  Interactions are activities using cards, photos, or other tools to encourage learners
to make decisions and identify and discuss items or situations they may encounter on
the job.
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  Knowledge checks reinforce information that has been taught in each module and let
learners ask and answer questions to reinforce what they have learned.
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  Games are highly interactive and engaging ways to learn. Using cards and other elements,
learners work alone or in groups to complete various tasks like matching or sorting. Through
competition or cooperation, participants learn more about the content.
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  Demonstrations are the most interactive of all the recommended activities. Demos
offer practice opportunities for learners to apply what they learned in the session. They
also provide facilitators another opportunity to check that learners are completing tasks
appropriately.

 

Program development made possible through a restricted educational grant from